In this section, you’ll learn how to use KineMaster’s user interface to perform basic edits to your video projects.
KineMaster Basic Interface - Galaxy Note 5
Upon opening (or reopening) a project, you’ll be presented with the KineMaster Basic Interface, consisting of the Action Bar (left), the Timeline (bottom), the Media Panel (right), and the Project Preview (center).
Action Bar (Screen Left)
KineMaster Basic Interface - The Action Bar is Highlighted
The Action Bar contains Action Buttons that are used to perform routine actions associated with video editing and are located on the left of the screen. When no items on the Timeline have been selected, the following options will be displayed.
Back (iPhone and iPad) - Return to the previous screen or menu.
Undo - Undo the last performed action.
Redo - Redo the last undone action.
Help (iPhone and iPad) - Toggle the help dialogue for this screen.
Share (Android) - Share a finished video. (See Sharing Your Project) On iPhone, the share button is above the Media Wheel.
Settings - Open the Project Settings.
Expand - Expand the timeline vertically. (Hides Project Preview & Media Panel)
Jump - Jump to the first or last frame of the project.
When an item on the Primary Timeline, the main section of the Timeline, is selected, the following additional action buttons will be visible.
Capture Frame - Capture the current frame. The following options are available.
Capture and save frame at playhead - Save the current frame as a .jpg file. Images are saved to KineMaster/Capture/ on Android, and to your Camera Roll on iPhone and iPad.
Capture frame and insert to left of clip - Insert the current frame as a photo on the Primary Timeline, to the left of the current media clip. Default photo duration can be changed in the Project Settings.
Capture frame and insert to right of clip - Insert the current frame as a photo on the Primary Timeline, to the right of the current media clip. Default photo duration can be changed in the Project Settings.
Capture frame and add as layer - Create a new layer with the current frame at the current playhead time. Default layer duration can be changed in the Project Settings.
Delete - Delete the selected item from the timeline.
Duplicate - Duplicate the selected item. Items on the Primary Timeline are placed to the right of the current media clip.
Duplicate as layer - Duplicate the selected item and place it as a new layer at the same time on the timeline as the original.
When an item on the Secondary Timeline, the portion of the Timeline that contains layers and audio clips, has been selected, the following additional action buttons may be visible.
Keyframing - Access the Keyframe Animation menu.
Delete - Delete the current highlighted item.
Send to Back - Send the current layer to the bottom of all existing items. The current item will appear covered by all other items, except those on the Primary Timeline.
Bring to Front - Bring the current item to the top of all items. The current item will cover all other items.
Duplicate - Duplicate the selected item. The duplicated item is placed in front of the original at the same point on the timeline.
Pin - Fix the item start time to a specific time on the timeline. (Items that are not pinned to the timeline will adjust and move as other items are added.)
When an audio clip on the Secondary Timeline has been selected, the only additional visible Action Buttons are Delete, Duplicate, and Pin.
When the timeline has been expanded full screen, the following additional Action Buttons will be visible.
Play (Android) - Play the timeline from the playhead location. Note that on iPhone and iPad, the Play button is located on the Mini Project Preview by default.
Display Mini Project Preview (Android) - Toggle display of the Mini Project Preview on the bottom right of the screen. Note that on (iPhone and iPad) the Mini Project Preview is displayed by default.
Timeline (Screen Bottom)
KineMaster Basic Interface - The Timeline is Highlighted
The Timeline is the main interface for displaying and organizing all of media present in your project. It is divided horizontally into two main divisions, the Primary Timeline and the Secondary Timeline.
KineMaster Expanded Timeline: The Timeline Can Be Expanded to View More Layers
The Primary Timeline contains the most fundamental media for a project and also acts as the base or backdrop for the Secondary Timeline. At any frame, the Primary Timeline may contain at most a single media item such as an image or video, or a transition between two adjacent items. The total length of a project is determined by the length of the Primary Timeline. Due to a technical limitation, items on the Primary Timeline cannot be shorter than one second. Content for the Primary Timeline can be obtained through the Media Browser.
Transitions occur between every item on the Primary Timeline. By default, transitions are set to a standard cut, but each transition can be changed to a number of different types of cuts, swipes, fades, and other transitions. By default, KineMaster has many types of built-in transitions. More transitions are on available on the KineMaster Asset Store.
The Secondary Timeline contains items including layers and audio clips, which are displayed over Primary Timeline content. Layers can be created by accessing content through the Media Wheel. By default, layers lower on the Timeline will display over other layers, however there is no intrinsic relationship between the vertical placement of an item in the Timeline and its position in the layer hierarchy. Layers can be reordered using the Bring to Front and Send to Back action buttons.
More information on the Secondary Timeline can be found in here.
The following actions can be performed on the timeline.
Pinch & Spread - Pinch or spread on the timeline to change the time scale. Pinch your fingers on the timeline to make each unit of time smaller to see the bigger picture. Spread your fingers on the timeline to make each unity of time larger and zoom into all the details.
Tap an item - Highlight an item and display relevant Action Buttons and Editing Panel.
Long Tap an item - Allow an item to be dragged along the Timeline. Primary Timeline items can only be moved to the immediate left or right of other existing Primary Timeline items. Secondary Timeline items can be positioned with single-frame (visual elements) or millisecond (audio elements) accuracy. Secondary Timeline items are automatically arranged vertically to save space.
Tap then drag the edge of an item - Change the length of the selected item. Note this does not stretch or change the speed of the selected item. Also, you will not be able to lengthen an item beyond its original length with this method. Items on the Primary Timeline can only be dragged from the right edge. Doing so will cause everything to the right of the current items to move as well. Dragging items on the Secondary Timeline will have no effect on other Secondary Timeline items.
Tap the Playhead to bookmark a frame on the Timeline. The playhead will turn purple, and will leave a marker in that position when moved. Tapping a Bookmark will move the playhead directly to the frame it is on. Tapping the playhead while it is on a Bookmark will delete it.
When Expand is activated, the Preview Window and Option Panel are removed, and the screen is entirely occupied by the timeline. Tap Expand again to return to the Basic Interface. Expanded timeline options are listed in Action Bar above.
KineMaster Tip!: Cutting Video Less Than One Second
As stated above, video clips on the Primary Timeline cannot be less than one second long. However, this limitation does not apply to video layers. Place a background image on the Primary Timeline, and edit your video as a layer if you need smaller cuts.
Media Panel (Screen Right)
KineMaster Basic Interface - The Media Wheel is Highlighted
The Media Panel gives you the tools needed to add and edit project content. When an item in the Timeline is selected, the Option Panel, with options relevant to that particular item is displayed. Each of these options are explained in detail in The Option Panel. When no item in the timeline is selected, the Media Wheel, along with the Asset Store, Play, and Exit (Android)/ Share (iPhone) buttons are displayed.
The media wheel consists of the Media Browser (top), the Layer Selector (left), the Audio Browser (right), the Voice-over Recorder (bottom), and the Media Recorder (center).
The Media Browser allows you to select media (images and video) from your device and import them to your project for use on the Primary Timeline. Upon tapping the Media Browser in the Media Wheel, you’ll be presented with a folder structure displaying all visible video and image content located on your device, as well as folders for Preset Backgrounds, Favourites, and Cloud Storage. Tap the desired item from the list to add it to the Primary Timeline. The selected item will be placed beside the currently viewed item, to the side closest to the playhead. If there are no items in the Primary Timeline, the selected item will be placed at the beginning of the timeline, with the playhead positioned at the end of the item. Tap Confirm to close the Media Browser.
KineMaster Tip: Why can I not access my music in KineMaster on my iPhone/iPad?
KineMaster requires access to files at all times to be used in a project. If files cannot be found or seem to go missing, it is likely due to one or two possible reasons. If you have Optimize Storage turned on on your iPhone/iPad, files may be moved to the iCloud leaving only their thumbnail on your device when your device memory starts to fill up. KineMaster cannot yet access iCloud files, causing items to appear to go missing. To make sure this doesn’t happen, please turn Optimize Storage off, or make sure you have enough space for everything in your project. Another common reason for missing files is due to using streaming programs for content. These programs often do not store files on your device, making them inaccessible to KineMaster. If you would like to use a file from a streaming service, please make sure that the file is located on your device, even when the streaming service application is off.
KineMaster Basic Interface - The Layer Selector Allows the Placement of Media in the Secondary Timeline
The Layer Selector allows you to add various types of layers to your project. Tap Layer on the Media Wheel to expand the Layer Selector. Generally speaking, there are five types of layers accessible by this menu, namely Media, Effect, Overlay, Text, and Handwriting. Detailed descriptions of each of the layers is available in The Secondary Timeline.
KineMaster Tip: Why do I have Image instead of Media?
Unfortunately, due to the technical limitations, some devices may not have video layer support, meaning that only one video stream can be playing at once. Such devices are not be able to do chroma key or video transitions. To confirm the existence (or absence) of layer support on your device, please reboot your device, and tap Settings on the KineMaster main screen, then Device Capability Information. If you think this information is in error, tap ⋮ on the top right, and then Run Analysis Now. This process may take 3 to 5 minutes, but it will accurately determine if your device has layer support. Note: It’s important not to be using any other app that plays/records/edits video as you run the scan or else you may receive an inaccurate result.
The Audio Browser allows you to search for audio not only on your device but from the KineMaster Asset Store as well. Audio is divided into several categories, Music Assets, SFX Assets, Recorded, and Songs. In any one of these categories, tap an audio track to highlight, and then tap Play to preview it. Tap Add to include this track in your project. This will create a new audio clip with this file starting from the current playhead time. Tap Asset Store to search for new audio content. When finished, tap Confirm to return to the Basic Interface.
The Voice-over Recorder allows you to record audio on top of your video project as it plays. Tap Start to create a recording layer and start recording from the playhead’s current position. Please hold your device a comfortable distance from your face so that you can see your video as it plays as well as to ensure recording quality. Tap Stop to stop recording and finalize the recording layer.
KineMaster Media Recorder (Android): Take Pictures and Videos Directly Within the KineMaster Interface
Tapping on Media Recorder allows you to take photos and record video without leaving KineMaster. On iPhone and iPad, you will be taken directly to the camera application. On Android, Media recorder will expand when tapped, and will provide access to both the Camera and the Camcorder as pictured above.
KineMaster Media Recorder - iPhone Camcorder Interface
On iPhone, tapping Media Recorder will bring up the above screen. On the right side of the screen, tap Camera to go into camera mode, and Camcorder to go into camcorder mode. In camera mode, tap Take Photo (white button, on the right) on the to take a photo. In camcorder mode, tap Record (red button, on the right) to record video.
On the top left of the screen, tap Change Cameras to toggle between the device’s front and back facing camera. Tap Flash to enable and disable flash. In camcorder mode, Codec and Resolution options also appear at the bottom left. Tap Codec (H264 in the image) to select between H264 and H265 codecs. Tap Resolution (720 in the image) to change the video resolution.
Images and video are saved in the device’s Camera Roll, regardless of whether they are added to the project or not.
Tap Camera to be taken to your device’s native camera application. If you like the photo you’ve taken, tap OK. If you’d like to try again, tap Retry, and you’ll be able to take another photo. Photos taken in the Media Recorder will be placed on the Primary Timeline, beside the currently viewed item, to the side closest to the playhead.
Android Camcorder Interface
Tap Camcorder to record a video. Tap the gear icon on the top left to determine the resolution of you video. Tap the Switch Camera icon to switch between the front-facing and back-facing camera on your device. Tap Flash to turn on your Camera’s flash. Tap the Record to start and stop your recording. The KineMaster camcorder generally records in your device’s default format, but in rare cases where your device’s default format isn’t supported by KineMaster it will record in H.264. On most devices it’s better to record in your device’s native camera application.
When you’ve finished your video, you’ll be presented with four options. Tap Play to preview your video. Tap Retake to return to the Camcorder screen. Tap Use to place the recorded video on the Primary Timeline, next to the currently viewed item, on the side closest to the playhead. Tap Use as Layer to place the recorded video on the Secondary Timeline, starting from the playhead’s current position.
Images and video are saved in the device’s Gallery, regardless of whether they are added to the project or not.
Project Preview (Screen Center)
The Project Preview displays your video project, as it will look when exported. It always displays the current frame as indicated by the playhead. Any changes made to the timeline are automatically and immediately updated in the Project Preview. Tap Play to preview your project.
KineMaster free users will see the “Made with KineMaster” watermark displayed in the Preview Window and their final exported projects. Tap Remove to be taken to the Subscription Information screen. More on KineMaster subscriptions can be found in Subscription Benefits. KineMaster subscribers will not see these options.